YES, FRONT PAGE. FEEL THE MAGIC OF NEWGROUNDS WASH OVER YOU, OUR COMMUNAL JUICES FLOWING. SMELLY CREATIVE JUICES, gross right? Here's the communal towel, I forget to ask who washed it last. Just spit on it, it's yours now :'|
Loved the story element to the music. A little direction like that helps keep my focus, I'm mad attention deficit. Keeping that in mind you took this to a lot of different places! Attention was held wonderfully! Arpeggios are classic, chord progressions interesting, instrument diversity was awesome :3
Fidelity and sound quality needs a little tune up but finding all the right tones can take years of adjusting your ears, playing with fidelity tools, watching tutorials, and constant vigilance against one's own laziness. I'm currently doing an OST for someone else and I've sent a few files across that weren't perfectly mixed and mastered. Feels like I shot myself in the foot a little but I have a good relationship with her, we good :3
I'll let you in on a few general fidelity techniques and tricks that should work in most scenarios to get a little extra out of your sound:
EQ units, compressors, limiters, "informed" stereo imaging...
Compressors and limiters will help you get more "presence" out of your instruments. People will warn against over compressing everything and to a certain degree I'm on board with that logic but I.M.O. you have to mix a few armature bricks to really find where the limits are. Compressing can make things quieter as well as louder, it's very sensitive dynamic play. You know you're over compressing when you export a file that sounds quieter than it did in the DAW, go back in and pan instruments while turning things down. Panning DOES create the illusion that a sound is louder than it is so you can get away with turning a well panned sound down a tad. If you pan something you have to try balancing it in the other ear as well, asymmetry in the stereo field is amazeballs to break monotony but doing it too long can create an annoying disbalance, vibe killer.
Doesn't sound like you have to worry about over compression at the moment, there's plenty of room for more tonal goodness. An EQ can help you boost very specific tones and textures on a sound or instrument. Combined with careful compression EQed bass tones can glow, arps can glitter, pianos can punch, orchestral drums can violently thunder. If you're worried about amping things up too much a small limiter can help prevent an instrument from overdoing it and frying the stereo field into an over compressed mess. Nothing is a miracle salve though, just gotta be aware of your options while your working...
Easy sauce technique: start out with good samples. Most digital instruments use samples to relay their sounds, especially orchestral/live instruments, as such, samples aren't something to be ashamed of. Never be afraid to go on a journey to find the best drum samples. It's easier to model new drum sounds when you just have good ingredients from the get go. Layer drum samples to "model" new sounds.
You can spend years modeling drum samples, layering them, balancing them to punch just right, changing snare pitch to get the right snappiness, deeping bass drums, playing with their envelopes... tbh, I sampled a vibraslap ages ago from some demo vid on youtube because I was too lazy to spend $20 on some cheap slap and record it myself. The guilt of it washes over me once or twice a year. I'm starting to feel it again right now, THE SHAME OF IT-and it's gone. See, nothing to worry about, very temporary shame.
I mentioned something about "informed" stereo imaging. Panning creates space, emulates location. It can be really exciting when sounds move across the field. Automation lanes on the pan data can help you find new locations for instruments and sounds as the track goes to new places.
I'm getting lost in this review, I'm so sorry. I hope something here was in any way helpful, I gotta run back to my own project and roll on it until everyone knows it's mine >:3