¡WAMYCCIÓN!, DancarMar
Composition/Structure:9 Production:7 Emotion/Atmosphere:10 Art Relevance:5
"I hope that the judges of the event tell me that I have to improve..."
Those were you're words not mine! The song is very exciting, I loved it but at the same time I'm looking at "the pieno has nothing to do with the drawing" and wondering which if any decision was influenced by the imagery. I did a little homework on the beret thinking it would have come from French culture but realized the beret has been in fashion since the bronze age. Mass production began in the 19th century in the south of France and the north of Spain but in that instance, which culture should your sound potentially reflect? I thought that maybe the background colors would coincide with some kind of flag but I'm not seeing any connections to any flags and the artist is apparently Australian. I'm at a loss trying to connect the audio with the visual.
I thought I might be able to connect her clothing choices to the beatnik scene of the 1950's and 60's but that sound was completely different from this prog-swing-rock you've written. I gave your catalogue a quick look to make sure you were challenging yourself in the spirit of the contest and it's tough to say. I heard a fair amount of diversity and breadth in your catalogue but at the same time your sound is still growing, mostly informing itself. I appreciate that your profile was honest about being a high school student, I know your sound is going to be amazing in the coming years but you might want to consider how to improve conceptually tying your music to imagery. That might involve picking better imagery but I wanted to avoid judging the visual artists that got dragged into this, it's not fair if I have to start judging the art too!
Since inspiration is typically the category I take the most points from I'll start there. While people will make the argument that "the inspiration and the subsequent work is subjective" I feel that subjectivity is an excuse for poorly reflecting the source material. I want to hear objective sounds that reflect the visual faithfully which includes the instruments people choose to use, samples that can be tied to the themes in the art, some words from the artist that may direct my attention towards choices that were made to reflect the spirit of the contest. I'm actually very happy that you talked about your song because as a community we should be encouraging each other to share our feelings, everyone here is your peer. You have a passion for writing music and I completely understand that from what you wrote. Out of respect to subjectivity I start my baseline score for "Art Relevance" at 5 and I wasn't able to move the needle in any direction but down. Past a certain point the scores don't really matter, so I kept you at 5.
Took a point from composition for going right into the song, that outro might have better served you used as an intro. It would have helped introduce the motif instead of going right into the action. Sometimes I don't feel like writing intros, I focus on the hook instead and that's my own failing. Despite basically skipping the intro the song still managed to hit a number of different intensity levels, lasted a fair amount of time, and kept my interest. I can't take more points from composition/structure because you still did a great job!
Production happens to be one of the easiest categories for me to take points from, the only people getting a perfect score on production have three things going for them:
-They're seasoned professionals.
-They're better at mixing than me and I'm mad at them because of it.
-Their production was good enough that I couldn't justify nitpicking their scores.
Ignore that second bullet, it's petty. The point I'm trying to make is that almost everyone can brush up on their production skills, myself included. It sounds and looks like you got compression figured out, you might be over compressing a bit but so many producers forego loudness as a goal that I'm happy for you because now you have to work backwards to fine-tune all the little things that separates a pro mix from a kid that can slap a compressor on everything. Dynamics were very static, simply put dynamics are the variations in loudness. As a life long drummer I can tell you that all I get to express emotion with is loudness. I can crescendo or decrescendo a drum roll to build or release intensity. I can accent the pulse with powerful drums or choose to playfully drop ghost drums about to create syncopations, playing with the upbeats. Dynamics go for all instruments, the guitar could use some dynamic life breathed into it. While you can play with note velocities in MIDI, I sometimes save time by just automating the volume lane on an instrument and drawing peaks and valleys, then copy/pasting the automation across the song. That technique takes like half a minute to pull off and doesn't always work out without finesse but it's reliable. For the majority of the song dynamics might not matter as much since all the other instruments can layer over minor mistakes but it becomes incredibly obvious around 2:04 when the guitar appears solo. You have a very digital guitar sound, I usually avoid using a guitar if it sounds too synthetic. That doesn't mean "don't use guitars," just saying that you can clean them up! You might need to use better VSTs. You might need to figure out how to emulate realistic guitar dynamics. Whatever research you might do in regards to programming guitars in the future, this is still a decent start.
The instrument that comes in around 00:17 is just another instrument that would benefit from the life that dynamics can breath into them. Every instrument hitting the same dynamic values comes across with a mechanical result, very MIDI. I also play piano so those piano tones were relatively easy to hear. One of my favorite things about the piano are the dynamics, the instrument is easy to play while switching from loud to quiet. Compared to a keyboard, even an amateur can instinctively play the piano with dynamic emotions. Spring loaded keyboards have less dynamic control but they still give you some sense of loud vs quiet. Unfortunately, your piano sound is just as digital as the guitar.
Since I couldn't do much to justify improving your relevance score I might have been a little lax on that production score. Given your age you still have a great sound, I'd love to hear what you sound like one or two years from now but it's most definitely a "young" sound. It can take years to improve, sometimes we plateau for a while but I feel like you already have an advantage over your peers in regards to loudness and composition. It was easy to justify giving you a 10 for Emotion/Atmosphere, this song jams hard! Relevance scores can be improved by thinking conceptually and talking about it. I imagine that the girl's ear rings might make a jingling sound when she walks, incorporating a rhythmic instrument to reflect that sound might have been wise. It's something most judges wouldn't have noticed but you can try to bridge that kind of conceptual idea by mentioning it in the author's comments. If there was more indicator that the girl was French that could have been reflected in choice of instruments. From accordions to the barrel organ, there are culturally important sounds I like to hear artists echo when it's an obvious choice. Again, it's hard to tie the girl in the image to a specific culture but had you of said "this girl is probably French so I sampled the sound of a baguette hitting a drum" I'd have been able to lend you another couple of relevance points. Not everyone judges a contest the same way but I hope I've given you enough to think about!
I really enjoyed your song and I hope you stick with the community as you progress. A review like this could potentially be misconstrued as an attack but it's not. I want my peers to write the best music they possibly can. Despite your age you are obviously my peer and I'll be rooting for you in the future! Goodluck DancarMar and keep rocking out <3