Quarl AIM 2022 Review
Composition/Structure (0-10), Production (0-10), Emotion (0-10), Relevance to Artwork (0-10)
ChordsInMotion, Megablock City: 8,7,7,8 (30/40)
Woof, you picked a very ambitious work of art to convey your ideas. Kamikaye makes work that's incredibly detailed and high fidelity. You might have better served your style with some super detailed pixel art but I can respect the ambitiously photo realistic sci-fi imagery. Unfortunately, I feel like the image has a lot more depth than the music. The melodies are all very alive & inventive but the drums are static, lacking, and low fidelity. The rhythms are explorative and fun but try out some of the following techniques to get more life and depth out of your drums:
Velocity data: as I've mentioned to many of the other contestants drums are most emotive when you play with the levels. Volume is one of the few tools a drummer can use to express emotion. The patterns you wrote are wild and unpredictable, which is not a bad thing. Personally, I love a crazy drum pattern. Crescendos and decrescendos could help deliver that wild energy a little better. Slapping an automation lane onto a drum's volume knob allows you to make gradual shifts overtime. Taking the time to change individual note velocity quantities (0-127) is also an option, there's a lot you can do with volume to breath more life into the rhythms.
Panning data: (At time of uploading this review I think I hear more panning data but let's pretend I was tired when I wrote this and I think I was focusing mostly on the drums at the time) I suppose the entire track feels a little static. More directional data can help engage listeners. Bass is typically mixed center field but all those thin pads and high frequency drum elements can be panned harder to create more depth and illusion of space. Mid to high range textures really pop when you play with that pan data. Automation lanes can be used to teleport a sound from one location to another. Though we only have two channels, those shifts in focus from left to right are engagingly magical when employed expertly. When things get too static, a track runs the risk of becoming boring. Panning data powerfully creates the illusion of movement that even a drum kit benefits from. Exciting!
Layering: Takes practice but additional drum layers can give serious umpf to your drums. Face-melting genres of EDM have such colorful and diverse snare drums, kicks can thud and fizzle. The kit samples you're using are very old-school techno but I keep directing my attention back to the image while thinking that the resolution of the illustration should be echoed in the music somehow. A clap snare or crisp 909 would fit the genre and mood nicely. More auxiliary percussion could have helped: shakers, tambs, cymbals, auxiliary hi-hats panned in combative directions, vibraslaps, cowbells... there's a lot of percussive diversity that could be explored. EDM genres benefit from creative drum sampling. Most DAWs let you record from the hard drive these days but even a free program like Audacity can take sounds from YouTube videos straight off of the hard drive, then you can select and export the best samples. Or maybe what I'm suggesting is unethical sampling and illegal, don't report yourself, this conversation never took place.
Away from the drums I wanted to point to the strange envelope of the song. It's a pet peeve of mine when a track starts or stops immediately. With such strong synth work I'm surprised you didn't opt to crescendo into and out of things. Some reverb can help an outro, literally any instrument can decrescendo a track respectfully with a little reverb. I'm a little confused by how immediate the attack and release of the track happens to be. It feels like you shot yourself in the foot a with that.
Something that I wanted to mention off the cuff, it feels good to recognize one of the contestants from Jamuary, hello Chords. Sorry if this review is at all disappointing but I see you, and you are loved. I hope you have a wonderful day and salud!