Quarl AIM 2022 Review
Composition/Structure (0-10), Production (0-10), Emotion (0-10), Relevance to Artwork (0-10)
TheVodouQueen, Heaven's Night :// City's Light: 8,7,9,10
You managed to perfectly hit a number of points I drilled others for. Atmospheric samples and SFX were inspired and engaging. I was expecting some Bjork Hyperballad stylings but got something a little different. You actually wrote about your work and ideas, too many composers failed to realize the advantage in filling up the authors comments but that's an emotional element that perhaps only I personally care about. My video professor at Alfred University used to stress the importance of blogging or publishing a book. Though she didn't get into massive detail why, I've found that writing helps develop your voice, your goals, your image, or a cult following. I try to keep posts positive because I'd rather people enjoy their time on my page when they scroll in. Comfort people when they visit your page with neat content and a welcoming voice. It can be hard when we want to vent anguish, we all get emotional and sads sometimes. Interestingly I was asked to judge "emotion" and mine are very easily toyed with. I love knowing more about the contestants. I used to be an audio mod in 2009 during a time when artists had to be approved and vetted first often via interview. I was encouraged to write messages and ask pointed questions before approving artists to the portal. The whole goal was to verify if they were uploading original music or not and the task fell on any four or five mods at the time. It turned the whole process very personal and I got tired of it. People don't understand why it's so important to share equipment and techniques but I take everything into consideration because I like to know people are real. Communicating ideas adds a degree of authenticity.
You asked for feedback, sorry I haven't talked about your music yet. I was awestruck by that intro. Though some of the recordings had fidelity issues, I forgave that very quickly. It mostly just sounded like there was a little wind or too much ambient space hitting the mic. What I didn't forgive quickly was that experimental background melody at 1:55. I took off my headphones off and looked around the room because I thought a cell phone was ringing. I paused the track because it was very out of place. As someone that personally used to do things "just because, nothing really matters" I can respect the decision to put that there but it was very jarring.
There is still a lot of room in your stereo field to boost sounds, the wave shape shows all sorts of space that could have been filled by slapping some compressors on things. Compressors can boost volume as much as they "compress." In Reason I'd have given that gentle airy pad more umpf by splitting the signal and sending it to two separate mixer channels then hard panning both, one to the left and one to the right. Many instruments can gain some presence with that trick, it's essentially putting the same instrument in a room twice and telling them to stand on opposite sides and be loud. You can then sidechain instruments with the drum kit's kick. I'm never sure how much any individual person knows in regards to sidechaining but it's such a useful technique for controlling the levels of one instrument with the levels of another.
I like to think that the drums are the most important element in any EDM genre so getting them to slap nicely is important. I actually program an independent mixer for the drums entirely which then get's chained to the main mixer. Between the two mixers I'll sit down a filter for playful EDM drum crescendos and decrescendos. If layering drums, I'll usually use two or three kicks, three snares, and three hi-hats. I can then merge the signals as they leave the drum machine. All the kicks get their own fidelity units, as do the snares, and hi-hats. Example: once I merge all the snare signals they get put through a graphic EQ, a compressor, and a stereo imager. Then they get sent to a mixer channel as one signal and labeled "Snare." You can repeat this trick for all the bass drums or all the hi-hats but I usually skip fidelity units for the hi-hats. A useful trick with having three hi-hats is that you can slightly pitch bend them, change their volume a little and just quickly write up rhythms that switch between each or all of them simultaneously to fake some dynamics. Another fun trick for faking dynamics includes automating volume knobs. I'll set an automation lane for an instrument's volume and quickly draw some dips and peaks then copy & paste the data really fast to quickly fake dynamics which makes the instruments sound more alive and emotive.
You really challenged yourself with the length, I noticed that Annette seemed interested in length. Personally I prefer a less is more approach assuming a song can be a few minutes long and still say everything it needs to say but I can't dictate that as a reason to give or take points. Just thought I'd bring it up.
Something else I'll bring up needlessly is an old Jazz adage: "it’s the notes you don’t play that are as important as the ones that you do." Sometimes I don't make a song at all and that's honestly the same idea. Everywhere I go, I'm silently still playing Jazz.
That horn melody towards the end was lovely but I didn't realize how discombobulated that drum panning was until 4:13. The kick drum and snare sound panned far to the right, usually those elements stay in the middle to help give a mix some structural spine. The thinnest elements of the drum kit can get panned challengingly. You managed to balance it decently in earlier sections, not sure what happened towards the end. You can counter balance hi-hats with shakers, tambourines, güiro, rides, bells, chimes, and all sorts of fun percussion noises. I know the genre is synthwave but I find the drums got a little boring. Please don't hold that against me, I'm a drummer and I get bored playing the drums sometimes. Holding a beat can be a job and in my opinion jobs can suck if they remain static and unchanging. Though you challenged my ears with that late pan data, I think it was the wrong kind of challenge, as it came across jarringly. You can experiment with everything on the drum kit but the kick and snare which should stay towards the middle.
I think I've managed to say enough to justify the scores but if you have any questions don't be afraid to reach out. I try to stay somewhat accessible to the people of Newgrounds even if I'm a little reclusive. I wish you the best of luck with the other judges and may you have a wonderful day Voodou. I hope to hear some more from you in the future :3