Quarl AIM 2022 Review
Composition/Structure (0-10), Production (0-10), Emotion (0-10), Relevance to Artwork (0-10)
CorruptModule, Trinitron: 8,8,6,9 (31/40)
Well, you may have lucked out with a judge that spends a lot of time with breakcore and hardstyle genres but I'm good at checking my bias. I can give you massive credit for finding illustrations that suit your apparent strengths. There's an honor system we have to acknowledge that the musicians are truly finding works of art that inspired them. The image you found could suit any number of "club" genres and styles, honestly breakcore doesn't bring in the crowd the way two-step does in my experience. Totally unrelated to your music, I saw Evol Intent in NYC ages ago. They have a lot of breakcore, IDM, and glitch in their catalog but the DJ set that they played had a lot of "jump up" two-step DNB breaks. It was a funny surprise, the simplistic high energy drum breaks really got the audience grooving but I was hoping they'd play more of that "Era Of Diversion" and "Human Resource" material I grew up on. Two step drum patterns in the streets, breakcore and glitch in the sheets.
Actually, you consistently used that high energy "two step" DNB jump-up pattern I'm talking about. Nice switch up towards the two minute mark, I love that nasty break section. This track is like an agreement between jump-up and hardstyle breakcore: a handshake to coexist. I'm a huge fan of progressive ideas and genres, find what you love about music and make it your own. I'll bring up a minor issue of taste, those grimy synth lines are a little boring. Over 15 years ago, a critic of my music once told me "DNB synths just sound like fart noises." It's been my goal ever since to avoid that boring low energy sawtooth tone. The drums are high energy but you're kind of relying on those "farty" tones and textures from the synths. I love what I'm hearing but I'd have dropped a filter on top of the lead synths and automated freq/res knobs to create more interesting tones and textures to get "wetter" contemporary sounds. I can hear you playing with tones and textures, I love that but the tones and textures from that grating low reese synth overpowers things a fair bit. Using a filter and some automation lanes you can draw peaks and valleys to create rhythmic accents. Boost and cut frequencies over time to bring more life to those monster synths. I never let a reese "fart" unless it's only momentary. Sorry to use that word, fart. It's a trigger word for me and I'll always squirm a little when someone uses it to describe a synth.
The song is all energy. I like to hear DNB that can deliver that max energy but also tells a little story. You have great atmospheric tricks, you could of used more atmosphere and less drums at times. Noisia made the statement very early in their DNB career that they wanted to make music that could fit in with the dance floor or a DJ set but they also wanted their songs to sound good enough to be listened to casually on their own. This track really feels like it fits in with an hour long DJ set but it doesn't really make me want to come back and listen to it in my free time. I've been listening to DNB for a fairly long time, go give "Moonway Renegade" by Noisia a listen, it's a personal favorite of mine (low quality on youtube, try to find a high resolution versions of songs when looking up Noisia). Powerful synths for 2006 but the filter modulations they programmed contributed to a really unique groove. They built a synth in that which sounds very similar to yours but the modulations they programmed have remained interesting and powerful over 15 years later. "Monster" by Noisia also uses "farty" tones but they clearly have a filter on top giving a slight wobble to the texture. Those cats programmed some masterclass grooves.
I'm sorry if this comes across as overly critical but I love what I'm hearing and only wish for you to keep pounding out some solid work. Everyone needs a hard critique from time to time but I know you can do more and I know you can do a little better. One final footnote, thank you for posting so much data, I griped on people for not writing enough about their creative process. It's a tough contest to judge and you can influence things a little by showing that extra attention to detail. Music doesn't always speak for itself but you went ahead and said everything you could. I got to keep moving forwards but have a good day Currupt! Salud and salutations :D
(Final statement, I almost didn't catch that the illustration was animated. By putting the illustration on the same page as the music I almost missed that element. I've mentioned to a few other users that the animated images seem to lend the music some energy. A moving picture is almost essential for those DNB genres in that DNB is a style that should make you want to get up and move. I added an extra point to "relevance," because that motion is a really powerful tool. I'm curious if next year will feature only moving images after I've pointed this out so often...)