So, my last track "No Boundaries" got some positive attention and I decided to make available the drums via google drive. Someone asked whether they were a "Reason preset drum kit" or a "custom kit." Technically the drums are a complicated amalgamation of sample layering, signal processing, and fidelity units. Skip straight to the bottom to download a zip file containing a RSN file for Propellerheads Reason version 10 and a drum sample folder. I deleted all the irrelevant instruments from the No Boundries rsn file but kept all the drums unchanged. You people can have these files and do whatever you want with them. Let me know if you use them for something, or plan to. This is meant to be a learning tool for any interested parties but you can create straight off of it because I'm so giving.
The remainder of this post is copy and pasted from my response to Qshunt.
The snare is actually four separate drum samples, two of which are rsn factory and the other two came from a Pendulum sample pack downloaded over ten years ago (it's included in the zip folder at the bottom of the response). The amen break was in that sample pack so technically one layer is just an amen snare. The rsn samples are Sd_Tressor (don't confuse with Sd2_Tressor), and Sd_Brat. The ghost snares are just Sd_Brat but it's signal gets merged with every other snare drum and processed in the same fidelity units. The sequencer lets you pick and choose which drums to solo in MIDI for easy ghost snare rhythms but again, it gets sent through the same fidelity units and is a layered part of the main snare drum too.
To help compartmentalize the project, the drums all get their own 14:2 mixer. Mixers are easily daisy chained so between the main instrument mixers and the drum mixer you can insert a filter. Bypass it or just set the knobs to min/max, you can automate the filter to turn itself on or off for classic jungle drum fills.
Again to clarify, the MIDI sequencer can solo each of the snare drums for texture diversity but the signals all go to the same mastering suite combinator which includes the entire sub folder of MClass fidelity units. That includes an equalizer, a compressor, a stereo imager, and a maximizer. To be honest, some of them are bypassed in this rsn file, I just like having the fidelity units there as an option. If you're not sure what something does, trust your ears.
Before the snare drums go into the fidelity units, the signals all get merged with a Spider merger/splitter. You can then take the merged signal and send it to the other side of the Spider unit which can split the signal to side chain instruments that have a compressor on them. FYI, everything I've said so far is applied to the bass drums as well. Sometimes I only sidechain with the bass drum signal, sometimes I add the snare signal. Depends how I'm feeling that day.
Now the fun stuff, download the RSN file and drum samples here:
https://drive.google.com/file/d/1uwWiQsRN9Xniix8IxS-KnAGPF6VXLB-t/view?usp=sharing
It's google drive, you might need a microsoft account to download the files. The main file was created for Reason 10. Let me know if you have any problems, I can send the zip file via email. Go nuts with the RSN file and free samples. They're yours now, please use them responsibly. Happy holidays you rebel scum.
Qshunt
Thanks for that and the detailed run-down.
I decided to buy Reason11 to use as a VST3 rack in Ableton Live 11.
I used to use Reason way back from versions 1 in 2000 to 3 in 2005 then moved to Live back in 2005/2006.
I really miss a whole load of Reasons FX and I really used to love Thor so I decided to buy it again.
I really miss custom patching of devices, mainly though.
Do you use any external VSTi/Reason extensions, or are you all "in the box" so to speak?
I'll have a squizz at your Reason file!
I love to see how others work!
Also, if you get a chance I'd love to hear what you think or my new track!
Quarl
I'm in bed at the moment, bf is sleeping next to me. Will listen to your new tune first thing in the morning. I'm entirely "in the box." Started with Reason 4 in 2007. Never felt like the program was missing anything but VST support and a few better instruments. Apparently it can function with VSTs now but I'm so stuck in my ways I haven't bothered looking into them D: